Shaman Items
At the start of each round, a Shaman is chosen. This player has the ability to spawn objects. In many maps these objects are fundamental in helping mice get to the Cheese and back. The objects which are available to spawn depends on each individual map. Most of these objects can be placed with several different anchors which can affect the object's behaviour. An object can also be made into a Ghost Object, allowing mice (but not other objects) to pass through them, by pressing the space key.
Items can be selected by clicking their icon or by pressing the number hotkey for the item. Items are placed by holding down the left mouse button.
[edit] Normal Items
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An arrow which points in a certain direction. Used for guiding mice to a specific location. Can be rotated. Does not interact with mice. | Non-physical. |
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A Spirit which explodes in a burst of kinetic energy roughly three times its radius. Affects mice and physical objects. | Non-physical. |
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A Pink Spirit is the same as regular spirit. When it's used, a blast of white energy will show hot pink. It's not super spirit. (How to Spawn this Item: Use space bar when spirit is selected.) | Non-physical. |
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A fun balloon! Comes in a multitude of colors. Slowly floats upward, but can be nudged with other Shaman items. Items can also be attached to the balloon itself. Interacts with mice with or without an anchor. | 30x30 px (circle) Density: 50 |
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A magical arrow-shaped rune which slowly drifts in the direction it points. Defies gravity. Interacts with mice unless ghosted. | 30x30 px (circle) Density: 10 |
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A small box full of nothing. Light and useful. | 30x30 px (box) Density: 30 |
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Double the size, double the usefulness! Best when used in conjunction with the small box. | 60x60 px (box) Density: 30 |
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A heavy anvil, a key component in making highly-destructive devices. | 30x30 px (box) Density: 50 |
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A small wooden plank. | 100x10 px (box) Density: 50 |
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A long wooden plank. | 200x10 px (box) Density: 50 |
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A little semi-bouncy beach ball. Mice just love beach balls! | 30x30 px (circle) Density: 10 |
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A bouncy trampoline with which to reach great heights! | Wooden Part 100x10 px (box) Bouncy Part |
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A very heavy, very fast-moving cannonball. Fires very quickly in the direction it's pointing. Can be rotated to any direction, but will never shoot upward. | 30x30 px (circle) Density: 1 |
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See above. | See above. |
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See above. |
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See above. | See above. | See above. | See above. |
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Two items used to create a magical warp portal. Affects mice and objects (except for arrow and spirit). | Non-physical. Mice can enter and exit either portal. |
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Spawnable block that can be mass created to make a freeform ground/wall/ceiling. |
Temporary, and physical. |
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Freezes (killing it) a mouse in the map. |
Permanent, and physical. |
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[edit] Unused Items
There are a number of items in the game's coding which are either not yet implemented or simply there for code testing purposes. They can be accessed by normal players only through hacking and are subject to change at any time.
| Item | Description | Properties | Proper Uses | |
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Essentially a Drag but without the arrow. | 30x30 px (circle) Density: 100 |
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Like a normal Plank, but with sticky, velcro-like properties. Affects mice and objects. Cannot be red-anchored. | 100x10 px (box) Density: 20 |
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Same as the small rough plank, but twice as long. Cannot be red-anchored. | 200x10 px (box) Density: 20 |
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Despite the upward arrow, it never actually fires upward due to how the game engine works. Essentially a round anvil. | 30x30 px (circle) Density: 1 |
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A heavy little ball which sticks to everything including itself, but not mice. (Mice stick to it, however, like rough planks.) | 30x30 px (circle) Density: 100 |
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A spawnable bomb! These will only detonate on maps which have exploding bombs. Otherwise, they're a normal round ball. | 30x30 px (circle) Density: 10 |
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It's rectangular in shape, but doesn't seem to do anything other than sit there. | 30x24 px (box) Density: 30 |
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Roughly 10x more powerful than a normal Spirit. Was a part of the game as of but was removed in v0.52. Used by ghosting Spirit (Spirit + Space Bar). Has been brought back into the game, as of v0.118, although it now has the same power of a normal Spirit. | Non-physical. |
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