| #
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Map Name
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Description
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Image
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| 9
|
Crush
|
The Shaman can build a ladder, ramp or an N elevator to aid the other mice to get the cheese on the platform.
Holes: 1
Features: Single platform
Traps: None
Attributes: No Overlap
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| 23
|
Ride a Cheese 2
|
Try to be patient, and take turns, otherwise everyone will end up dead.
Holes: 1
Features: 4 bottomless pits
Traps: None
Attributes: No Overlap
|
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| 29
|
Scramble Bombs
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Get the cheese and get back avoiding the bombs. Shamans can help by building a series of see through large crates, this makes a bomb proof corridor for the mice to run through. This is an exact replica of 28 except that mice do not overlap.
Holes: 1
Features: Ramp for a floor
Traps: Falling bombs
Attributes: No Overlap
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| 34
|
Bottling
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Let mice who have the cheese get out of the hole, you can not clip through the other mice in this level. The Shaman can cannonball mice towards the cheese. It will not only pack the mice, so more of them will get cheese, but also it helps mice get out of the bottle as the ball rolls away. Another useful building is the "mice-flap" which allows mice in but not out, unless you use a right arrow ball to blow them all out at once.
Holes: 1
Features: choke-point and larger area enclosing the cheese
Traps: None
Attributes: No Overlap
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|
| 38
|
The Lunar stampede
|
This level features low gravity and as a result, the cheese can be easily retrieved by any group of at least 3 mice. It is also possible to get the cheese with only 2 mice, but both mice must have perfect timing to jump off of each other at the peak of their jumps. It is also possible to just wait for the Shaman to build a ramp or simply use a trampoline.
Holes: 1
Features: None
Traps: None
Attributes: Low Gravity, No Overlap
|
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| 43
|
Symmetry
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The fact that the mice do not overlap is what kills most people on this map. The Shaman must immediately bridge the gap to the cheese, but it must be done in a way that doesn't block the cheese. This can either be done with a short plank for only one side, or a ghost long plank and two short planks below it.
Holes: 2
Features: Two pits
Traps: None
Attributes: No Overlap
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| 68
|
The Funnel
|
The Shaman can attach a trampoline to a stable object in order to jump to the hole, or create an aircraft up to the hole.
Holes: 1
Features: Two ramps making up the floor
Traps: None
Attributes: No Overlap
|
|
| #
|
Map Name
|
Description
|
Image
|
| 82
|
Rise
|
Mice are paired up and connected together with a string. Your partner's name will appear in green. The Shaman will have to build something to get across the gap, typically a bridge. It is also possible but very difficult for partners to work together and wall jump to get the cheese.
Holes: 1
Features: Partner map
Traps: Your partner
|
|
| 83
|
Jump! Partner!
|
Mice are paired up and connected together with a string. Your partner's name will appear in green. The Shaman can build bridges over the gaps. Partners who are working together can run next to each other and time jumps to get over the gaps. Partners will need to run with each other and jump at the same time.
Holes: 1
Features: Partner map
Traps: Your partner
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|
| 84
|
Fatal Trampoline 2
|
Mice are paired up and connected together with a string. Your partner's name will appear in green. Similar to map 79, except the red wood is raised. The Shaman will have to build a bridge over the red wood. Be careful, platforms that touch the red wood will fly away and destabilize any bridge being built. Partners that jump on to the red wood will typically kill themselves and their partners unless they use airjumping to stop themselves. Some partners may be able to work together by getting into the air and moving above the red wood by using the string to jump.
Holes: 1
Features: Lava, partner map
Traps: Your partner
|
|
| 85
|
Bouncy area
|
Mice are paired up and connected together with a string. Your partner's name will appear in green. There is a rubber floor that mice have to walk over. Partners must stay close together while jumping across or they may end up flying off the map.
Holes: 1
Features: Rubber floor, partner map
Traps: Your partner
|
|
| 87
|
Partnership
|
Mice are paired up and connected together with a string. Your partner's name will appear in green. One mouse must run across the top of the platform while the other hangs beneath it to get the cheese. Then the partners must switch positions. Partners are known to troll on this level. Be careful if you have a cheese as the hole is directly above the cheese and your partner will fall.
Holes: 1
Features: Partner map
Traps: Your partner
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|
| 88
|
Trust
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Mice are paired up and connected together with a string. Your partner's name will appear in green. One mouse must stay on top of the platform and hold his or her partner who is hanging off the edge getting cheese. Then the partners must switch positions. It is possible for mice without a partner to get the cheese by Airjumping.
Holes: 1
Features: Partner map
Traps: Your partner
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|
| 89
|
Misdirection
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Mice are paired up and connected together with a string. Your partner's name will appear in green. On this level the cheese and door are switched. The mice must stand by the hole to receive their cheese and then run back to the cheese to enter the hole.
Holes: 1
Features: Cheese and door are reversed
Traps: Your partner
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