A totem is a pre-made structure that can be spawned once per map while being shaman in hard mode. This pre-made system could be anything: a car, an airship, an anvil snake, or anything else you may (or may not) find useful.
 Creating a Totem
To make a totem you must have saved over 1000 mice. Click on the feather next to the help/rules and click on "Edit your totem". This will take you to Map 444, where you can create your totem. You can use up to 20 objects (but only one world anchor) in the creation of your totem. In the totem creation map, joints are spawned in the same way as other shaman objects instead of using hotkeys. The whole totem editor is not accessible if not saved at least 1000 mice, and the gold feather doesn't appear in interface.
Currently once an object is added into the totem it cannot be removed. A player must reset the map to design another totem or add items onto it. The shaman mice (the designer) is immobile on the map but can summon items at any place, thus it's no concern of movement problem for the mice.
 Using a Totem
To spawn a totem click on the blue feather (In most situations press 2 also works) in the items section. Totems can't be used in shaman fight maps, catch the mouse maps (Map 108) and maps with conjuration.
 Different Types of Totems
 Helpful Totems
 'Troll' Totems
- Anvil gods
- Dropping random objects
- Pointless Totems
 Totems In Survivor
In the survivor map, the shaman is able to used their totem if in hard mode. However, sometimes a shaman will be banned by other players if their totem is what they define as 'noob' or 'nub.' Also, gods are also ban worthy to other players, as they find that it's unfair and causes lag (i.e. wall of cannons).