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Map Name
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Description
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Image
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| 6
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Indiana Mouse
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This level proves that a lot of weight on a wobbly bridge is bad. The bridge can snap if enough weight is put on it, such as 20+ mice or an anvil. Do note, that if your pack has reached the cheese safely, it does not yet mean, that you can return, because the mouse with cheese is heavier than the one without.
Holes: 1
Features: Two platforms and a loose bridge
Traps: The bridge
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| 11
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Freefall
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A kind Shaman might decide to block off the gap at the bottom of the valley so that no mice fall out. A platform can also be built to aid jumping up for the cheese itself.
Holes: 1
Features: Two large ramps
Traps: Bottomless pit in the middle of the ramps
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| 18
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Mount cheese
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Either patiently wait for the Shaman to build a way across, or Wall Jump up. The Shaman can rotate a Large Box, so that it is rotated like a diamond, then place it in the gaps for the mice to climb across.
Holes: 1
Features: 5 Platforms
Traps: The jumps themselves are engineered to be just too high for a normal jump.
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| 19
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Peak Cheese
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Run for the cheese then wait for a Shaman to build a ramp back. The Shaman may or may not decide to block the 2 holes.
Holes: 1
Features: A ramp
Traps: Two bottomless pits
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| 22
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Ride a Cheese
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The Shaman isn't really needed on this map, because the gaps are easy to jump across, however the Shaman may decide to build a bridge. Most of the time, the Shaman will make a bridge.
Holes: 1
Features: 6 bottomless pits
Traps: None
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| 40
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Cheese Saute
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Go quickly one mouse at a time, or let the Shaman build a bridge over. Apparently, the platforms are supported by invisible islands, and pros have been known to jump across after the platforms have fallen over. Don't attempt unless you know exactly where the supports are.
Holes: 1
Features: 4 unstable platforms
Attributes: Night Mode (sometimes)
Traps: The unstable platforms tip over.
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| 54
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Tall Story 1
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Run to the cheese by jumping to each raised platform. Left/right controls are reversed as this map is rotated 180 degrees.
Holes: 1
Features: None
Traps: None
Attributes: Inverted, No Shaman
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| 55
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Tall Story 2
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Run to the cheese, but avoid the holes. Left/right controls are reversed as this map is rotated 180 degrees.
Holes: 1
Features: None
Traps: None
Attributes: Inverted, No Shaman
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| 57
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Trampoline Upside Down
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Bounce on the trampolines to get the cheese, and go back. Be careful not to land on the corner of a trampoline, as this will propel you off the map in some cases.
Holes: 1
Features: Vertical wall, 3 trampolines
Traps: Trolls who push the trampolines off the map
Attributes: Inverted, No Shaman
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| 67
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Small Pillars
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Bridging the gaps between the pillars is a quick and easy way to make it so players can get across. Experienced players should be able to take this on easily without a Shaman, so long as they can Wall Jump, or if they can Air Jump.
Holes: 1
Features: Four thin planks
Traps: None
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| 69
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Egyptian Pyramids
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Simple map with an opening that can be used to shoot mice out like a cannon. The simple solution is to fill the opening with exploding balls to launch mice. Adept players can reach the cheese from the right via Wall Jump.
Holes: 2
Features: Two ramps forming a cannon
Traps: None
Attributes: Exploding Balls
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| 70
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Trampoline World
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Enclosed map with bouncy ground and walls. Easiest way is to avoid those bumps in the ground, just keep bouncing in the clear areas and get whatever cheese. Some mice also like to continue bouncing to reach hectic speeds.
Holes: 1
Features: A large room filled with cheese
Traps: Purple Wood (Bouncy)
Attributes: No Shaman, Impossible to die
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| 71
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Small Ice Pillars
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Exact replica of the map 67, only the pillars in the middle are made of blue wood (Ice). Because the pillars are made of ice, wall jumping is not possible, but with an Air jump it is possible to complete the level without the Shaman.
Holes: 1
Features: Four thin ice pillars
Traps: Blue Wood (Ice)
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| 73
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Unstable Icebergs
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This is an ice version of map 40. The first and third blocks sinks by itself so reckless running leads to death. Daring players can also jump the invisible platforms to get to the cheese. The Shaman will want to create a bridge connecting both sides in order to get the cheese.
Holes: 1
Features: 2 blocks that fall over under weight, and 2 blocks (1st & 3rd) that falls over no matter what.
Traps: Blue Wood (Ice)
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| 74
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In the Mud
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Players can wall jump this in slow-motion. Shamans can bridge the gap between the wall and the floor. This is a great map to practice Wall jumping.
Holes: 1
Features: A thin pillar in the middle
Traps: None
Attributes: Sticky
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| 76
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The Iceberg
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The ice block here is actually the exact same dimensions as the one in 77, meaning if you cannonball the top of it, it'll fall over.
Holes: 1
Features: An icy block
Traps: Blue Wood (Ice)
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| 77
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Draggable Ice
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A map where one mouse has to jump to the ground and push all the other mice to the cheese. Another mouse will have to push the block back to the hole. A popular solution is the fall off the edge, switch direction to push the block, and air jump back on top of the block. All of this has to be done very quickly or else you will fall. You can also influence the direction of the block by having every mouse run to the direction you want to go, but method is seldom used.
Holes: 1
Features: An icy block
Traps: Blue Wood (Ice), Any mice that rush off the platform cannot get cheese.
Attributes: No Shaman
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| 79
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Fatal Trampoline
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A map where you will be sent flying high into the air, and usually off the map, if you come in contact with the red part of the floor. The Shaman should build a bridge going high over to prevent it from touching at all. Again, you may consider airjumping to prevent being killed by the platform if you cross it without a bridge.
Holes: 1
Features: A large repulsive block in the floor
Traps: Red Wood (Repulsive)
Items: All
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| 80
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Hurdles
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The most ideal way to solve this map is to spawn anvils right next to the blocks. Adept players can jump immediately after bouncing to avoid getting thrown off the map, however, death most commonly appears when the mice go too high.
Holes: 1
Features: Four small repulsive blocks.
Traps: Red Wood (Repulsive)
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| 86
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Pogo Stick
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Exact replica of map 67, only the pillars in the middle are made of purple wood (rubber). Because the pillars are made of rubber, Wall Jumping is not possible. Mice may wait for the Shaman to build a bridge, but it is possible to complete the level without the Shaman.
Holes: 1
Features: Four thin rubber pillars
Traps: Narrow planks that cannot be wall jumped
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| 92
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Avalanche
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Shaman must use a left cannon to push the ice block off the map. In a few cases, the mice may push the block off screen by themselves.
Holes: 1
Features: Blue wood block.
Traps: Sliding block that will push you off the map.
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| 99
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Six Places, One Cheese
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Adept wall-jumpers may be able to go down each pit before they find the cheese. Otherwise it is a good idea to send one mouse down and have them tell you where the cheese is located, and then have the rest get it. Be careful not to fall off thinking it is a different level, many lemmings may do this.
Holes: 2
Features: Cheese spawns at diffrent place each time, night mode
Traps: None
Attributes: No Shaman
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| 116
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Cheese Under Bridge
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Both the Shaman and mice start at the left platform. The shaman must add weight to the bridge in order for the mice to get to the cheese, though the Shaman must be careful not to break the bridge at the same time, by either being careful with what weight is added, or building under the bridge preparedly.
Holes: 1
Features: Dynamic wooden bridge
Traps: Bridge may break with enough force
Items: Arrow, Spirit, Rune, Small Box, Large Box, Anvil, Little board, Big board, Balloon
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