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Map Name
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Description
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Image
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| 0
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Discovery
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Build a ramp to the platform.
Holes: 1
Features: Platform
Traps: None
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| 3
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Vacuum
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The Shaman needs to build a bridge expanding from the starting location to the cheese. Shaman can also first lift the plank with invisible boxes, and only then build a bridge that would be horizontal and not diagonal now.
Holes: 1
Features: Weight-sensitive platform (which basically does nothing) Note that it has been seen on games where people attach ballons and make it lift in the air - it makes a good airship because it is not allowed to move sideways.
Traps: None
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| 4
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Cheese examined
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A Shaman-built ramp from the right side of the map can be built extending to the top of the diagonal on the left. Mice can then get back to the hole from the left hand side. Another method is to build a ladder etc. in the middle climbing on top of the diagonal. Sometimes Shamans will make a C plank on the left hand side and make a ramp from on the plank, creating a way to the diagonal. This way, mice can fall off the top of the diagonal and into the hole.
Holes: 1
Features: Angled platform
Traps: None
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| 5
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Double Vacuum
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The Shaman may bridge the gaps on the bottom, though they are jump-able, before constructing a ramp/ladder to the top. You can shortcut back to the hole from the cheese by falling off the left of the upper platform and then falling back to the right.
Holes: 1
Features: Two bottomless pits
Traps: None
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| 12
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Small Pillar
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First, bridge the gap between the peg and the cheese, and then fill the remaining hole. From here, either a ramp system, or a complex elevator solution can be employed. The elevator won't make it by itself, so you have to attach a ramp to one side of the elevator. Trampolines are another popular strategy, though if they're not anchored with the "c" key, they often fall off the side.
Holes: 1
Features: Tiny pole and a platform
Traps: None
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| 16
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Stairs
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If a ladder or ramp etc. is built, the Shaman should take care not to block the mousehole, so that it will be possible to return the cheese. Otherwise, the Shaman can try to destroy the ladders using a Down Drag ball after all the mice have obtained their cheese.
Holes: 1
Features: Two platforms
Traps: The level design itself, since its incredibly easy to block the hole
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| 17
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Geronimo!
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The Shaman should build a ramp (or catapult). An elevator will not get you all the way up without wall jumping.
Holes: 1
Features: Platform
Traps: None
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| 39
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Storm
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This level has wind threatening to blow you off the map. The most reliable way of solving this map is to ghost a small plank and world anchor it on top of the floor, and then attach a trampoline to it.
Holes: 1
Features: None
Traps: None
Attributes: Wind (left)
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| 41
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By Car 2
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The Shaman here must quickly block the right side, then usher the mice as far right as possible and build a ramp up to the second level. The Shaman can then build another ramp on the lower level to catch the car as it falls over the edge (since some people can't see past the edge), but smart mice won't need it.
Holes: 1
Features: Two ramps
Traps: The mice are caged in a car
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| 72
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Beautiful Glaciers
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The Shaman has two options here, to create a trampoline or use planks to cross this map. If you choose to use planks, the Shaman will want to create a global anchored large plank in between the first gap, and connect this with a diagonal, object anchored long plank towards the first blue pillar. Then create the inverse of this method on the other side.
Holes: 1
Features: Two large ice blocks with a thin pillar separating them
Traps: Blue Wood (Ice)
Items: All
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| 90
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Over your head
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The cheese is located high above the player's heads. The Shaman must build an airship so that the mice may reach the cheese. A systems of ramps/elevators is also possible, but could be very complicated.
Holes: 1
Features:
Traps: None
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| 91
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Ladder to heaven
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The Shaman will have to build a bridge to the cheese or an aircraft (not recommended, as it will most likely become unstable and kill mice). It could also be possible to build a flat bridge and put a trampoline at the end.
Holes: 1
Features:
Traps: Bottomless Pit
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| 93
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Cliff
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The Shaman must build a platform to get over a cliff and a bridge to reach the cheese and the hole. The mice can get to the cheese and hole early by running off the cliff and using a midair jump to get from the cheese to the hole. Portals can also be used to get past the cliff.
Holes: 1
Features: Cliff which you can't wall jump. Portals
Traps: The top of the cliff is slippery and it is easy to fall off.
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| 94
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Portals
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This map requires the Shaman to place a portal in the left cage, and another in the right cage with the cheese. Then the Shaman must place the first portal that was in the left cage, into the middle cage with the hole so mice can finish the level.
Holes: 1
Features: Portals are enabled
Traps: Shaman's death (you're stuck in a box with nothing to do about it if this occurs)
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| 97
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The Maze
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Very experienced players may be able to wall-jump their way up to the cheese. The Shaman can build a bridge across the gap or have everybody jump over it. It may be possible to create a small elevator to get the mice up. It is recommended, though, that either balloons or ramps are used.
Holes: 1
Features: Night time mode, a tube
Traps: Pits
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| 98
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Upside Down Cone
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The cheese is located under a board, mice can easily reach it by air-jumping. The problem is getting back to the hole: it is the Shaman's job to guide the mice back up. Both sides are accessible, but the left is recommended.
Holes: 1
Features: None
Traps: Pits
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